Landmarks rules
ExpansionCascadia
Landmarks is an expansion for Cascadia. expansion: Landmark tokens, 5–6 players, scoring cards E–G.
How Landmarks changes play
Landmarks: setup
Landmarks adds new tiles and tokens that you mix into the base game, plus the Landmark module below.
- Setup: mix the new Habitat Tiles, Starter Habitat Tiles and Wildlife Tokens into the base ones. Tiles to use for solo, then 2 to 6 players: with the Landmark module 44, 45, 66, 87, 108, 129 (one extra Keystone Tile each); without it 43, 43, 63, 83, 103, 123.
- Setup: straight after dealing Starter Habitat Tiles, before the display, choose the first player at random (this replaces the usual way of choosing) and flip tiles until as many Keystone Tiles as players are showing.
- Setup: starting with the player to the first player's right and going counter-clockwise, each player takes one Keystone Tile and adds it anywhere legal in their environment. Solo: take the first one flipped. Shuffle the rest back in.
- Setup: shuffle each of the 5 Landmark Scoring Card decks and flip as many cards from each as there are players (solo: 2). Lay them in a tableau near the Wildlife Scoring Cards.
- Setup: put Landmark Tokens of each habitat, as many as there are players, beside their matching cards.
- Setup: Wildlife Scoring Cards E–G are optional extras. If you like, shuffle them in with the others before you pick the five.
Landmarks: playing
- Place a Landmark: when the tile you place makes a habitat corridor of 5 or more tiles, you may put a Landmark Token of that habitat on that new tile. You can have only 1 Landmark of each habitat.
- Choose a card: then take one of that habitat's Landmark Scoring Cards from the tableau and put it beside your environment.
- Your Wildlife Token: you may still place it this turn, but not on the Landmark tile, or return it to the bag. A Landmark tile can never hold a Wildlife Token. A Landmark on a Keystone Tile earns no Nature Token.
- Scoring: at game end add each Landmark card's points in the scorepad's Landmarks row. I and J cards score nothing themselves but add tiles to a corridor, which also counts for majorities.
- Modes: Landmarks adds 20 scenarios (1–10 are played without the Landmark module, 11–20 need it; in multiplayer 11–20 players may take the same Landmark Scoring Card) and its own normal-game achievements.
Landmarks: faster play (optional)
Use this at any player count; it suits 5–6 players. Each player plays 15 main turns plus 5 between-turn actions.
- Faster setup: take out of the bag as many of each wildlife as there are players. Deal each player 5 random Habitat Tiles, face up beside them, and put 1 each of Bear, Elk, Salmon, Hawk and Fox beside each player's tiles, in that order, to make 5 pairs.
- Between-turn action: once play passes to the next player you may play 1 pair from your personal supply into your environment. Do this once between your turns and at most 5 times; pairs unplayed by your last turn are lost. Pairs are not replaced.
- Swap: before the action you may spend a Nature Token to swap any two Wildlife Tokens in your personal supply.
Landmarks: end game
- Scoring: score as usual, then add your Landmark Scoring Cards' points. Landmarks I and J change corridor scoring instead of scoring points.
Cascadia rules it changes
- Wildlife Tokens Landmarks adds 35 Wildlife Tokens (7 of each species) to the bag, and a tile with a Landmark Token can no longer hold a Wildlife Token.
All Landmarks rules (22)
- Landmarks Landmarks are optional tokens you place on your tiles for end-game scoring bonuses.
- Placing a Landmark You may place a Landmark Token whenever you place a tile that adds a 5th or greater tile to a habitat corridor.
- Landmarks and Wildlife Tokens Once a tile has a Landmark Token you can no longer place a Wildlife Token on it, so every Landmark reduces your options for future tokens.
- Landmark Scoring Cards When you place a Landmark you choose one of that habitat's Landmark Scoring Cards from the tableau and keep it beside your environment.
- Landmark Cards A–F: What Counts as On a Habitat On cards A to E, an animal is on a habitat type if at least some part of its tile is that habitat.
- Landmark Cards G and H: Counting Corridors G and H cards score for each corridor of one habitat type.
- Landmark Cards I and J: Corridor Additions I and J cards score no points themselves but add to habitat corridor scoring.
- Landmark Cards K and L A K card scores a maximum of 5 points, and every environment has at least one corridor of that type.
- Wildlife Scoring Cards E–G Cards E, F and G add challenge and can be shuffled with the other Wildlife Scoring Cards for use in any game of Cascadia.
- Bear Cards E–G E scores 3 points for each bear with no other bears next to it and at least one unoccupied space adjacent (a space with no habitat tile).
- Elk Cards E–G E scores each group of 3 elk in an exact semicircle, which may be rotated; single elk, pairs and groups of 4 or more do not score.
- Salmon Cards E–G E needs the zig-zag exactly as pictured or mirrored and scores each run by size up to 6.
- Hawk Cards E–G E scores 7 points per pair of hawks; each hawk is in only one pair, and a hawk with line of sight to more than one other hawk cannot be in…
- Fox Cards E–G E scores each fox by its adjacent animals: all 6 spaces around it occupied by animals gives 4 points, 4 or 5 gives 2 points, and 3 or…
- Faster Play Between-Turn Action In the optional faster-play rules, each player gets a personal supply of 5 tile-and-token pairs and plays only 15 main turns.
- Swapping Tokens in Your Personal Supply Before you take a between-turn action, you may spend 1 Nature Token to swap any two Wildlife Tokens in your personal supply, rearranging…
- Landmarks Scenarios The Landmarks book has 20 scenarios; each shows the Wildlife Scoring Cards to use (and in 11 to 20 the Landmark Scoring Cards), a minimum…
- Landmarks Scenarios 1–10 Cards are Bear, Elk, Salmon, Hawk, Fox. 1: G D D A E, 85. 2: C G F D B, 85. 3: E C G F A, 85.
- Landmarks Scenarios 11–15 After the five wildlife letters come the Landmark cards for Mountain, Forest, Prairie, Wetland, River, as printed, then the minimum score.
- Landmarks Scenarios 16–20 16: E G C A E, B/K E/J I/J B/H C/K, 100, place 4 Landmarks, 35+ from Habitats.
- Landmarks Achievements: Scores Play a normal game with Landmarks, solo or multiplayer; each player may fill in at most one shape.
- Landmarks Achievements: Other Goals The other Landmarks achievements are: place all 5 Landmarks; have 3 Landmarks adjacent to one another; have only 3 Wildlife types; score…