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Rolling a 7: Moving the Robber

RobberCATAN

After everyone discards, the player who rolled the 7 must move the robber to a different hex and steals 1 random resource card from a player with a building on that hex. Nobody steals if that hex has no buildings.

With Cities & Knights: Until the first barbarian attack the robber doesn't move and no one steals; after that you may steal a resource or commodity card.

With Seafarers: You may move the pirate instead of the robber.

With Explorers & Pirates: The roller activates their pirate ship instead.

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