Cogwheel Corvids
It moves regardless of rule and deals an extra hit when defending where it has a face-down plot. Birdsong: reveal an order, craft it (1 point), recruit 2 warriors in each of two ordered clearings, then flip every face-down plot, scoring 1 point per face-up plot for each flip before its effect. Daylight: Battle in ordered clearings with 2+ Corvid warriors, Move, Plot, then The Plot Thickens. Evening: 1 point per face-up Extortion, then discard the order. Against bots a Bomb removes 2 pieces of each bot (warriors first), and bots ignore Snares when choosing, losing the part of an action a Snare blocks and removing the Snare.
See also
- Clockwork 2 (the rule this clarifies)
Also answers
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