Marsh Map
To set up the Marsh map, shuffle the 12 suit markers face down, put one in each clearing, then flip them. With fewer than 5 players, cover 3 clearings (one light green, one dark green, one dark brown) with flood markers, paths aligned; with 5 or more, put Mousehold, Foxburrow and Rabbittown in the 3 clearings with no suit marker instead. Ruins go in the 2 unnumbered R slots and the 2 lowest-numbered R slots. A flood marker is not a clearing: clearings linked through it by non-flooded paths are adjacent, and flooded paths don't link clearings but still divide forests.
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marsh mapflood markerflooded clearingflooded pathsuit markers