Catapult Tokens
The CatapultCarcassonne
Knock-out: meeples the token touches go home — your own too — and knocked meeples can knock off others in a chain. Seduction: if your token comes to rest on the map, swap one of your meeples (from supply or map) with the opponent's meeple nearest it; if it slides off or doesn't come to rest, nothing happens. Target: tokens must come to rest on the fair tile just placed; the closest scores 5 points, and ties all score. Catch: players pair up as hurler and catcher, the catcher hurling next, until everyone has thrown and caught; each throw awards 5 points.
See also
- The Catapult (the rule this clarifies)
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Also answers
knock-out tokenseduction tokentarget tokencatch tokencatapult tokens
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