RuleRunner

Carcassonne rules

Tile-laying medieval roads, cities, and farms.

Players
2–5 (6 with Inns & Cathedrals)
Time
30–45 min
Ages
7+
Goal
Lay tiles to build a landscape of roads, cities, monasteries and fields, and put your meeples on them to score. Most points at the end wins.

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How to play Carcassonne

Setup

  1. Sort the tiles: 13 tiles have a dark back — the start tile (a city, a road and fields) and the 12 river tiles. Put the river tiles back in the box unless you're playing The River.
  2. Put the start tile face up in the middle of the table. (Playing The River? Box the start tile and follow that section instead.)
  3. Shuffle all the normal-backed tiles face down into a few stacks everyone can reach.
  4. Put the scoreboard beside the play area. It loops at 50 — when you reach or pass 50, note it down or lay your scoring meeple on its side.
  5. Each player takes the 8 meeples of one colour: 7 go in front of you as your supply, 1 goes on the 0 space of the scoreboard. Unused colours go back in the box.
  6. The youngest player goes first; play continues clockwise.

Your turn

Every turn has the same three steps, in this order:

  1. Place a tile next to one already down, with every touching edge matching: road to road, city to city, field to field. If it fits nowhere, return it to the box and draw another.
  2. Place a meeple (optional) on a feature of that tile, but not one that already has a meeple anywhere along it.
  3. Score any road, city or monastery your tile completed, whoever's meeples are on it.

Example: Your tile closes off the far end of an opponent's road. It's complete, so they score it now and take their meeple back.

You can't join an occupied feature directly, but you can start your own nearby and connect them later.

Where meeples go

You have 7 meeples, and they only come back when their feature scores. Don't spend them all early.

Scoring during the game

Example: A completed city of 3 tiles with 1 coat of arms scores 3 × 2 + 2 = 8 points.

Game end & final scoring

The game ends after the last tile is placed and scored. Then score every meeple still on the board:

Expansion rules

Only needed if you play with the expansion named on each heading.

The River The River

Not recommended for your first game.

The Abbot The Abbot

Not recommended for your first game.

Inns & Cathedrals Inns & Cathedrals

Traders & Builders Traders & Builders

Princess & Dragon The Princess & the Dragon

The Tower The Tower

Abbey & Mayor Abbey & Mayor

The Count of Carcassonne The Count of Carcassonne

The Catapult The Catapult

Bridges, Castles & Bazaars Bridges, Castles & Bazaars

Hills & Sheep Hills & Sheep

Under the Big Top Under the Big Top

All Carcassonne rules (77)

General

Clarification

Scoring

The River expansion

The Abbot expansion

Inns & Cathedrals expansion

Traders & Builders expansion

The Princess & the Dragon expansion

The Tower expansion

Abbey & Mayor expansion

The Count of Carcassonne expansion

The Catapult expansion

Bridges, Castles & Bazaars expansion

Hills & Sheep expansion

Under the Big Top expansion

Expansions covered

More about Carcassonne