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Combat

CombatDune: Imperium

Players with troops in the conflict take turns, from the first player, playing Combat Intrigue cards or passing until all pass in a row. Then compare strength and hand out the rewards on the conflict card. Afterwards every troop in the conflict returns to its owner's supply — not the garrison — and combat markers go back to 0.

With Rise of Ix: Dreadnoughts don't go to your supply: if you didn't win they return to your garrison; if you won, one goes on a flag and the rest to your garrison.

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