Immortality rules
ExpansionDune: Imperium
Immortality is an expansion for Dune: Imperium.
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How Immortality changes play
Immortality
- Setup: swap your 2 Dune, the Desert Planet cards for 2 Experimentation; add the Bene Tleilax board, the Tleilaxu row, the Research Station overlay, a research token, a Tleilaxu token and Family Atomics.
- New rules: specimens, the research and Tleilaxu tracks, graft cards and Family Atomics.
Dune: Imperium rules it changes
- Starting Deck Replace both Dune, the Desert Planet cards with 2 Experimentation. In an Epic Game, Control the Spice starts in your discard pile instead of replacing a card.
- Troops, Recruiting and the Garrison Specimens are troops taken from your supply into the Axolotl tanks, so they also use up your 12.
- City Spaces The Research Station overlay changes it to: 2 water, draw 2 cards and research.
- Game End The optional Go to 11 variant raises the target to 11 VP (in a 4-player game, start at 0 and play to 10).
All Immortality rules (13)
- Immortality — What It Adds Immortality adds the Bene Tleilax board with the research track and Tleilaxu track, specimens and the Tleilaxu row of cards, graft cards…
- Research Track Each research icon moves your research token one space to the right, choosing between two connected spaces where the path splits.
- Genetic Markers After reaching the first genetic marker you may put Tleilaxu cards you acquire on top of your deck, and card effects marked with that icon…
- Tleilaxu Track Each Tleilaxu icon moves your Tleilaxu token one space along the track; take any bonus you land on.
- Specimens Each specimen icon means take a troop from your supply and put it in the Axolotl tanks.
- Tleilaxu Cards Tleilaxu cards cost specimens, not persuasion. The Tleilaxu row always has 2 cards plus Reclaimed Forces, refilled from the Tleilaxu deck.
- Reclaimed Forces Reclaimed Forces never leaves the Tleilaxu row.
- Graft A graft card can't be played alone on an Agent turn: you play exactly two cards, either two graft cards or one graft card and one other.
- Graft Fine Points Effects marked "if grafted" work when the card is grafted, and "the other grafted card" means the card it's paired with.
- Immortality Card Rulings Usurp can be grafted to a card in hand, and a card it trashes triggers Unload and Replacement Eyes.
- Family Atomics Once per game, during your turn, return your Family Atomics token to the box to remove every card from the Imperium row and deal a fresh…
- Go to 11 Variant An optional variant for experienced players: the endgame triggers at 11 VP instead of 10.
- Immortality in Solo Games Replace the 3 original Carthag House Hagal cards with the 4 new ones (3 Carthag, 1 Research Station).
Other Dune: Imperium expansions
All Dune: Imperium rules and how to play · More about Dune: Imperium