Crafting
GeneralRoot
To craft a card, activate your crafting pieces in clearings of the suits shown in the card's cost: workshops for the Marquise, roosts for the Eyrie, sympathy tokens for the Alliance, and hammers for the Vagabond. Each piece can be activated only once per turn. An immediate effect, like an item, resolves or scores and then the card is discarded. A persistent effect stays in front of you, and you can't have two copies of the same one. You can't craft an item card if that item has run out in the supply.
See also
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