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Relationships & Aid

FactionRoot

Aid: exhaust any item and give a card matching your clearing to a player there; you may take an item from their crafted items. Your relationship with a non-Hostile player moves up one step once you've Aided them the number of times shown on the track in the same turn, scoring the listed points. Once Allied, each Aid scores 2 points and you can move and fight alongside their warriors. Infamy: during your turn, you score 1 extra point for each piece of a Hostile faction you remove in battle, except the warrior that made them Hostile.

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