Conspiracy Effects
Agora7 Wonders Duel
Conspiracies: place 1 cube anywhere; remove 1 opposing cube; gain 1 coin per cube of yours in the Senate; the opponent loses 1 coin per cube of theirs; move 1 cube to an adjacent Chamber; discard an opposing blue or yellow card; discard 1 or 2 accessible structure cards; build free a Building boxed at setup (not a Senator); look at cards secretly and play 1 free; play 1 of the boxed Progress tokens; take an unbuilt opposing Wonder; take half the opponent's coins, rounded up; move a Decree under another Chamber's; take an opposing brown or grey card.
See also
- Conspiracies (the rule this clarifies)
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More Agora rules
- Agora
- Agora Setup
- Agora Wonders
- Agora Progress Tokens
- Recruiting Senators
- Politicians
- Conspirators
- The Senate and Chambers
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