Marine Worlds rules
ExpansionArk Nova
Marine Worlds is an expansion for Ark Nova. Aquariums, sea animals.
How Marine Worlds changes play
Marine Worlds
Adds sea animals, aquariums and alternate Action cards.
- Setup: draft the alternate Action cards: each player gets 3, keeps 2 of different types and swaps them for the matching base cards.
- Setup: add the Marine Worlds components and swap in its replacement cards (see Marine Worlds setup); use the new Association board and an extra Bonus tile at reputation 15.
- New rules: aquariums, reef animals, wave icons and the Animal University.
Ark Nova rules it changes
- Action Cards With Marine Worlds, you replace 2 of your Action cards with alternate versions at the start of the game.
- The Display With Marine Worlds, a wave icon on a card revealed in a refill moves the display an extra time and adds a new card.
- Special Enclosures Marine Worlds adds two special enclosures, the size 2 and size 5 aquariums, which must be placed adjacent to water.
- Universities Marine Worlds adds an Animal University that becomes an animal icon of your choice and lets you dig the deck for an animal with that icon.
- Solo Game With Marine Worlds, start at 10 or 20 appeal and place the solo tile's 35 or 45 side on the matching space; Sponsor cards limited to max. 25 appeal then read max. 35 or 45.
All Marine Worlds rules (8)
- Marine Worlds Marine Worlds adds sea animals, two aquariums, an Animal University, new Zoo cards, new Final Scoring cards, new Bonus tiles and alternate…
- Aquariums Aquariums are special enclosures for sea animals: a small one (size 2) and a large one (size 5).
- Reef Animals About half the sea animals are Reef Dwellers, marked with a coral icon.
- Wave Icons A wave icon does nothing when played.
- Reputation 15 Bonus Tile Marine Worlds puts a Bonus tile beside space 15 of the reputation track.
- Animal University The generic university sits on the Association board with the specific university tiles beside it.
- Marine Worlds Setup Add the aquariums, new unique buildings, extra kiosks and pavilions, the new Bonus tiles, Zoo cards, Final Scoring cards and the new Base…
- Alternate Action Cards At setup, each player takes 3 alternate Action cards at random, keeps 1 and passes 2 to the left, then keeps 1 of the 2 received and…