Ark Nova rules
Build and manage a modern zoo, balancing animal appeal with conservation work.
- Players
- 1–4
- Time
- 90–150 min
- Goal
- Build a zoo that scores the best mix of appeal and conservation: your appeal and conservation counters move toward each other, and the game ends when they meet.
How to play Ark Nova
Setup
Set up the shared table first, then each player builds their own zoo.
- Board: Put the game board in the middle, the Break token on the start space for your player count, and a random Bonus tile face up on each of the 4 blank yellow Bonus spaces. Return the other 5 Bonus tiles to the box.
- Deck and display: Shuffle the Zoo cards into a face-down deck on the board and deal 6 face down into the spaces provided as the display. Flip them face up once everyone has chosen their hand.
- Supply: Put the two organizers beside the board as the general supply.
- Association board: Place it beside the board with one partner zoo of each continent and one university of each kind on it.
- Base projects: Shuffle the Base Conservation Project cards into a face-down deck and turn the top 3 face up below the Association board (the top 4 in a 4-player game). They never move, and no new ones are added.
- 2 players only: Take 6 player tokens of an unused colour. Cover the left level of the left project card, the middle level of the middle card and the right level of the right card, plus the three left-column donation spaces.
- Final Scoring cards: Shuffle them face down nearby.
- Start player: Pick one at random. Turn order is clockwise.
- Your zoo: Take a random Map A zoo map, that side up, and one set of Action cards. Put the Animals card, side I up, under the slot showing 1, and the other four side I up in random order under slots 2 to 5.
- Counters: Choose a colour and put your appeal, conservation and reputation counters on the first spaces of their tracks. Your appeal counter starts on space 0 if you are the start player, 1 second, 2 third, 3 fourth.
- Tokens and workers: Put 7 of your player tokens on the left edge of your map (you use them to support conservation projects) and keep the rest beside it. Put 1 association worker on the notepad as your active worker and the other 3 lying down below it.
- Money: Take 25 money onto your notepad.
- Cards: Draw 2 Final Scoring cards and keep them hidden. Draw 8 Zoo cards, keep 4 and discard 4 face up on the board's discard space. When everyone has chosen, flip the display face up.
Your Turn
Each turn, use exactly one of your 5 Action cards.
- Choose an Action card: its slot, 1 on the left to 5 on the right, is the action's strength.
- Add X-tokens if you like: each adds 1 strength.
- Perform the action at that strength.
- Move the card to slot 1; the cards that were left of it shift one slot right.
- After finishing effects resolve now.
- Don't want any action? Take 1 X-token instead, and still move a card to slot 1.
Example: Your Cards action is in slot 3. You spend 2 X-tokens to make it 5 and snap a card from the display. It then moves to slot 1, and the cards from slots 1 and 2 slide to 2 and 3.
The card you use drops to slot 1, so think about which action you want strongest next turn.
The Five Actions
- Cards action: advance the Break token 2 spaces, then draw cards, or snap one from the display at strength 5+.
- Build action: build 1 building up to your strength in size, at 2 money per space. Your first must touch the map's border, later ones an existing building; never on water or rock.
- Animals action: play animal cards into enclosures that fit them, and gain their appeal.
- Association action: send an association worker to 1 task (a partner zoo, a university or a conservation project), if your strength meets the value shown beside it.
- Sponsors action: play 1 Sponsor card up to your strength's level, or advance the Break token and take money as shown on your card.
- Upgrades aren't an action; you earn them during play. A flipped card works from your next action.
The Break
When the Break token reaches the end of its track, a break follows that turn. Everyone then:
- Hand limit: discards down to 3 cards (5 with a specific university).
- Clears up: returns Multiplier, Venom and Constriction tokens and all association workers, and refills the partner zoos and universities.
- Display: discards folders 1 and 2, slides the rest down and refills.
- Income: takes money for appeal and other income.
- Reset: the Break token goes back to its start space.
Appeal, Conservation and Reputation
- Appeal rises as you play animals and sets your income at each break.
- Conservation: the first player to reach 10 makes everyone discard 1 of their 2 Final Scoring cards.
- Reputation rises one step at a time; reaching 10 needs an upgraded Cards action.
Game End
- Game end: at the end of a turn or during a break, once your conservation and appeal counters share a scoring area or pass each other.
- Final round: if you triggered it on your turn, every other player takes one more turn; if during a break, everyone does.
- Final Scoring cards: if nobody reached 10 conservation, everyone discards 1 of their 2 now. Then score your remaining card and end-of-game icons.
- Solo game: it ends after 6 rounds of the solo tile; you win with at least 0 Victory Points.
Scoring and Winning
- Target Number: the lowest appeal value in the scoring area holding your conservation counter.
- Victory points: your appeal minus your Target Number. It can be negative.
- Winner: most victory points. The tie-breaker is most conservation projects supported.
Example: Your Target Number is 40 and your appeal is 47: you score 7. At 35 appeal you'd score −5.
Expansion rules
Only needed if you play with the expansion named on each heading.
Marine Worlds Marine Worlds
Adds sea animals, aquariums and alternate Action cards.
- Setup: draft the alternate Action cards: each player gets 3, keeps 2 of different types and swaps them for the matching base cards.
- Setup: add the Marine Worlds components and swap in its replacement cards (see Marine Worlds setup); use the new Association board and an extra Bonus tile at reputation 15.
- New rules: aquariums, reef animals, wave icons and the Animal University.
Zoo Map Pack 1 Zoo Map Pack 1
- Setup: a player may use Map 9, Geographical Zoo, or Map 10, Rescue Station, as their zoo map.
Zoo Map Pack 2 Zoo Map Pack 2
- Setup: a player may use Map 11, Caves; Map 12, Artificial Intelligence; Map 13, Drawing Board; Map 14, Lagoon; or the Tournament Map as their zoo map.
All Ark Nova rules (105)
Turn
- Turn Structure
- Action Cards
- Action Strength
- Shifting Action Cards
- After Finishing Effects
- X-Tokens
- Taking an X-Token Instead of an Action
- When You Can't Perform an Action
- Upgrading Action Cards
- Multiplier, Venom and Constriction Tokens
- Token and Track Limits
Actions
- Cards Action
- Snapping
- Cards Action — Upgraded
- The Display
- Build Action
- Building Placement Rules
- Build Action — Upgraded
- Standard Enclosures
- Special Enclosures
- Kiosks
- Border Spaces
- Connected and Isolated Spaces
- Water and Rock Spaces
- Bonus Tiles
- Placement Bonuses
Animals
- Animals Action
- Playing an Animal Card
- Animal Cost and Partner Zoo Discount
- Enclosure Requirements for Animals
- Animal Categories and Continents
- Animals Action — Upgraded
Tracks
Association
- Association Action
- Association Workers
- Partner Zoos
- Universities
- Conservation Projects
- Releasing Animals Into the Wild
- Donations
- Association Action — Upgraded
Clarification
- Where New Conservation Projects Go
- An Upgraded Card Works From Your Next Action
- Bonuses Gained Mid-Action Can Be Used Immediately
- A Bonus Can't Give a Third Partner Zoo Without the Upgrade
- A Multiplier Token From a Bonus Goes Straight on an Action Card
- A Bonus Sponsor Must Come From Your Hand
- Multiplier Tokens Stack and Can Give 2 X-Tokens
- Take an X-Token Is a Separate Sixth Action
- Taking an X-Token to Discard a Venom Token
- Releasing: You Lose Appeal Before Gaining Conservation
- A Partner Zoo Can Reduce an Animal's Cost by 6
- Appeal Gained on Another Player's Turn Doesn't End the Game Right Away
- Building a Special Enclosure Moves All Matching Animals
- A Two-Hex Lake Counts as One Adjacent Water Space
- Printed Water and Rock on Buildings Don't Count
- The Printed Kiosk on Zoo Map A Counts as Built
- Boost Moves the Action Card and Shifts the Others
- Hypnosis Copes With Tokens on the Chosen Action Card
- Pilfer With Tied Conservation Leaders
- Switching Off Interactive Animal Effects
- Native Farm Animals: Only Building Spaces Are Border Spaces
- Which Enclosure You Flip Back When an Animal Leaves
- More FAQ Rulings
- Victory Points Can Be Negative
Sponsors
- Sponsors Action
- Sponsor Cards
- Sponsor Levels
- Sponsors Action — Upgraded
- Advancing the Break Token With Sponsors
Break
End of Game
- Game End
- The Final Round
- Final Scoring Cards
- Final Scoring
- Scoring Areas and Target Number
- Victory Points
- Winning the Game
- Tie-Breaker
Solo
Zoo Map Pack 1 expansion
Zoo Map Pack 2 expansion
- Zoo Map Pack 2
- Map 11: Caves
- Map 12: Artificial Intelligence
- Map 13: Drawing Board
- Map 14: Lagoon
- Tournament Map 1
Marine Worlds expansion
- Marine Worlds
- Aquariums
- Reef Animals
- Wave Icons
- Reputation 15 Bonus Tile
- Animal University
- Marine Worlds Setup
- Alternate Action Cards
Expansions covered
- Marine Worlds Aquariums, sea animals
- Zoo Map Pack 1 Maps 9 and 10
- Zoo Map Pack 2 Maps 11 to 14 and Tournament Map 1