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Azul rules

Draft colored tiles, fill your pattern lines and decorate the palace wall to score the most points.

Players
2–4
Time
30–45 min
Ages
8+
Goal
Draft colored tiles, fill your pattern lines, and move finished lines onto your wall to score. The game ends after a round in which someone completes a row; most points wins.

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How to play Azul

Setup

Everyone gets a board; the bag and Factory displays are prepared together.

  1. Boards: Give each player a player board, flipped to the colored wall side.
  2. Score marker: Everyone puts a scoring marker on space 0 of their score track.
  3. Factory displays: Put them in a circle: 5 for 2 players, 7 for 3 players, 9 for 4 players.
  4. Bag: Put all 100 tiles (20 of each of the 5 colors) in the bag.
  5. First player: Whoever most recently visited Portugal takes the starting player marker.
  6. Fill the displays: That player draws tiles from the bag and puts exactly 4 on each Factory display. Return any unused player boards, scoring markers and Factory displays to the box.
  7. Start: They put the marker in the center of the table and take the first turn. Play goes clockwise.

A round

Each round has 3 phases. Keep playing rounds until the game ends.

  1. Factory offer: in turn, take every tile of one colour from one display (its other tiles go to the centre) or from the centre. The first to take from the centre also takes the starting player marker.
  2. Place them in one pattern line: one colour per line, and never a colour already in that row of your wall. Extras go to your floor line.
  3. Wall-tiling: from each full pattern line, move 1 tile to your wall and score it; the rest of that line go in the box lid. Then lose points for your floor line.
  4. Preparation: refill each display with 4 tiles from the bag. Whoever has the starting player marker goes first.

The tiles left over for opponents matter as much as the ones you take.

Scoring

Example: You place a tile with 2 linked tiles to its left and 1 above it. Across scores 3, down scores 2, so you gain 5.

Game end and winning

  1. Game end: after the Wall-tiling phase in which anyone completes a row of 5.
  2. Winner: most points after the bonuses. The tie-breaker is more complete rows; still tied, you share the win.

Gray wall variant

Flip your board to the gray side for an extra challenge.

Expansion rules

Only needed if you play with the expansion named on each heading.

Crystal Mosaic Crystal Mosaic

All Azul rules (41)

Setup

Round

Phase A: Factory Offer

Clarification

Phase B: Wall-tiling

Scoring

Phase C: Preparation

Game End

Variant

Crystal Mosaic expansion

Expansions covered

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