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Cloth for Catan

SeafarersCATAN

Win at 14 VPs, or if 5 or more villages have no cloth at the end of a turn the player with most VPs wins (ties: most cloth). Each player places 3 starting settlements; no settlements on the small islands, and the robber can't go there. A shipping route to a village takes 1 cloth at once, then 1 each time its number is rolled; every 2 cloth are 1 VP. There's no Longest Route, and the pirate may steal cloth.

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