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The Pirate Islands

SeafarersCATAN

Win by capturing your pirate fortress while you have 10+ VPs; there's no robber, Longest Route or Largest Army. The pirate fleet moves by the lower die each roll and attacks buildings it touches: its strength is the die against your warships (Knight cards turn ships into warships). Build one unbranched line of ships to your fortress; at the end of your action phase you may attack it with a die roll, removing a lair token if your warships are stronger (3 to capture) and losing ships if weaker. Your turn then ends.

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