Spirecrest rules
ExpansionEverdell
Spirecrest is an expansion for Everdell. mountain, Weather, Expedition.
How Spirecrest changes play
Spirecrest
- Setup: Mountain board along the lower half of the main board. One random Weather card face down on each season (flip winter's); the Discovery cards in Foothills, Peaks and Ridge decks.
- Setup: each player takes an Everdell map tile; deal players + 1 map tiles face up on Foothills and the same face down on Peaks and Ridge. Put the Big Critters nearby and each player's Traveler on Foothills.
Everdell rules it changes
- Prepare for Season After every Prepare for Season you Explore.
- City Limit Discovery cards don't count toward the 15.
- Game End and Passing After you pass, you may travel your Expedition.
- Final Scoring Add Discovery cards and your Expedition.
All Spirecrest rules (7)
- Spirecrest Spirecrest adds a Mountain board your rabbit Traveler crosses: Foothills in winter, Peaks in spring, Ridge in summer, then your Expedition…
- Explore After every Prepare for Season you Explore.
- Discovery Cards Of the 3 revealed, the first is free, the second costs 1 discard or 1 resource, and the third 2 discards or resources in any mix; the…
- Weather Each season's Weather affects only players in that season.
- Big Critters Some Discovery cards give a Big Critter meeple, which replaces one of your workers; you may clip a saddle on for your worker to ride.
- Expedition After you pass, you may travel your Expedition, paying each tile's cost in the order you charted them, as far as you choose.
- Spirecrest Solo Rugwort has an Everdell tile and a Traveler; put 2 map tiles in each area. He ignores Weather and takes the tile you leave.