Bellfaire rules
ExpansionEverdell
Bellfaire is an expansion for Everdell. Player Powers, Market, 5–6 players.
How Bellfaire changes play
Bellfaire
- Setup: choose modules. Special Events: all mixed, 2 Bellfaire + 2 others, or Bellfaire only. You may shuffle in the 4 new Forest cards.
- Setup: Market with its 4 tokens gain side up; the Flower Festival beside the basic Events; draw 1 Garland Award face up. You may use the Bellfaire board instead of the 3D Ever Tree.
- Setup: Player Powers: deal 2, keep 1. With 5–6 players: 5 or 6 special Events and starting hands 5, 5, 6, 6, 7, 7.
Everdell rules it changes
- Spring Season With Player Powers or 5–6 players, you gain no worker in spring.
- Hand Limit With 5 or 6 players the hand limit is 7.
- Game End and Passing With 5 or 6 players, discard your hand when you pass.
- Final Scoring Add the Garland Award.
- Basic and Special Events The Flower Festival is a fifth basic Event.
All Bellfaire rules (7)
- Bellfaire Bellfaire is modular: choose its modules before setup.
- Bellfaire Player Powers Each player is dealt 2 Player Powers, keeps 1 and boxes the other. With Player Powers you don't gain a worker when you prepare for spring.
- Market You may have only 1 worker at the Market at a time. Gain: take a gain-side token's resources and cards, then flip it to its trade side.
- Flower Festival The Flower Festival is a basic Event, achieved like the others: place a worker on it when your city has 1 card of each of the 5 colours.
- Garland Awards One Garland Award is drawn at setup.
- Five and Six Players Don't gain a worker when you prepare for spring, and use 5 or 6 special Events.
- Bellfaire Solo The Rats power isn't used solo; Rugwort still gets all his workers, and scores 4 for the Flower Festival.