Mistwood rules
ExpansionEverdell
Mistwood is an expansion for Everdell. Nightweave, Legends, Farms.
How Mistwood changes play
Mistwood
- Setup: against Nightweave, set up for one more player than there are humans and leave out the Everdell Games Event. Choose a difficulty, build her 8-card winter Activity deck, and put her and 2 spider workers in her lair, 6 under Prepare for Season.
- Setup: each human takes 5 cards; Nightweave takes 1 face-down card (2 with two humans), the 8-sided die and her Season token winter side up, and goes first.
- Setup: you may add a Personality; solo only, a Plan or Plots (not both).
- Setup: Player Powers: deal 2, keep 1 (1 if no other expansion's powers are used); remove each player's first spring worker. More Legends: deal each player 1 Legendary Construction and 1 Legendary Critter.
- Setup: Through Every Season: swap in the 8 special Farms. Corrin Evertail: shuffle its 5 cards in.
Everdell rules it changes
- Spring Season With Mistwood Player Powers, you gain no worker in spring.
- City Limit Each Legendary card opens one more space.
All Mistwood rules (11)
- Nightweave's Lair Nightweave is an opponent for 1 or 2 players, used instead of Rugwort.
- Nightweave's Turn Flip her top Activity card and do its first action for her season, else the second, else as much of the default (point tokens by…
- What Nightweave Can't Do She can't play with 15 cards in her city, discard with no cards, or place a worker with none left or every such location blocked, and…
- Nightweave's Prepare for Season Once she's in the Meadow with all workers placed, an Activity card needing a worker or herself makes her prepare: everything returns, her…
- Nightweave Scoring and Winning The game ends when every human has passed and she has made her autumn Prepare.
- Personalities, Plans and Plots Personality: choose 1; it affects Meadow cards next to her (diagonals too) when you play or draw them. Plan: choose 1, active all game.
- Nightweave with Other Expansions She works with most expansions but not Rugwort, and gets no Player Power.
- Mistwood Player Powers Butterflies, Pigs, Spiders and Stoats, dealt like Newleaf's: 2 to choose 1, or 1 if no other expansion's powers are used.
- Through Every Season Replace the 8 base Farm cards with the 8 special Farms. Many offer two abilities; choose one each time the card activates.
- Corrin Evertail Shuffle the 5 Corrin Evertail cards into the deck; they suit experienced players.
- More Legends Mistwood adds 10 more Legendary cards, such as Everflame Tomb.