European rules
ExpansionWingspan
European is an expansion for Wingspan. Round-end powers.
How European changes play
European
- Setup: shuffle everything into the base decks and supplies; the rulebook recommends the green side of the goal board.
- New: teal round-end powers, alternative costs, birds played over other birds, and new goals.
Wingspan rules it changes
- End of a Round With European round-end powers, resolve them in player order from the round's first player after all turns, before scoring the round goal. Action cubes stay on the rows until then.
- Bird Power Colors European adds teal round-end powers: they resolve after all turns of the round and before that round's goal is scored, and they do not trigger pink powers.
- Goal Tiles & the Goal Board The European rulebook recommends the green side of the goal board, and adds 10 new goals.
All European rules (6)
- European Expansion The European expansion adds 81 birds, 5 bonus cards and 5 double-sided goal tiles, plus extra food, eggs and 4 Automa cards.
- Round-End Powers (Teal) Teal round-end powers are resolved when all turns in the round are done, but before that round's goal is scored.
- Alternative Costs A * in a bird's food cost means the card text gives an alternative cost.
- Playing a Bird on Top of Another Some birds can be played on top of another bird on your mat. Discard any eggs from the covered bird.
- European Goals The European expansion adds 10 end-of-round goals: food in your supply, cards in hand, birds worth over 4 points, birds with no eggs, most…
- European Counting Rules Birds marked to count double count twice toward end-of-round goals only, not bonus cards or points, and their eggs aren't doubled.