Explorers & Pirates rules
ExpansionCATAN
Explorers & Pirates is an expansion for CATAN. ships, settlers, crews and missions.
How Explorers & Pirates changes play
Explorers & Pirates
- Setup: start island face up, the rest face down. Place a harbor settlement on a marked intersection, then a settlement, a road and a ship with a settler; take 1 card per hex by that settlement and 2 gold. Remove development cards, award tiles, cities and the robber.
- Setup: put mission markers on the start of each track your scenario uses (Land Ho! has no tracks and no pirate ship).
- Ships: each moves up to 4 edges in the movement phase.
- Explore: turning over a new hex ends that ship's move.
- Missions: pirate lairs, spices and fish.
- Rolling a 7: the roller activates their pirate ship instead of a robber.
- Win: 17 VPs in the full game; the mission scenarios need fewer.
CATAN rules it changes
- Rolling a 7: Moving the Robber The roller activates their pirate ship instead.
All Explorers & Pirates rules (15)
- Explorers & Pirates Overview Explorers & Pirates has you sail ships, discover new land with settlers, hire crews against pirate lairs, and complete missions.
- Winning Explorers & Pirates In the complete scenario, if you have 17 or more VPs at any point during your turn, the game ends immediately and you win.
- Explorers & Pirates Ships Each ship moves up to 4 edges in your movement phase (6 for 1 wool), one ship at a time, and must end on an empty edge or one with only 1…
- Settlers and Harbor Settlements Harbor settlements are worth 2 VPs and always replace a coastal settlement, which goes back to your supply.
- Exploring New Hexes When one of your ships touches an intersection of an unexplored hex, turn the hex over; this ends that ship's move.
- Pirate Lairs Crews from any players capture a lair when the third crew is placed on its hex, resolved after the movement phase.
- Missions There are three missions: Pirate Lairs, Spices for Catan and Fish for Catan.
- Delivering Fish and Spices You may unload a fish haul or spice sacks at the Council of Catan hex when one end of your ship touches one of the anchors on that hex.
- Gold in Explorers & Pirates A gold field, when first discovered, is controlled by pirates.
- The Pirate Ship On a 7, each player with more than 7 resource cards discards half (gold doesn't count).
- Explorers & Pirates Turn A turn is production, then action, then movement. If production gives you nothing, take 1 gold.
- Explorers & Pirates Costs A ship costs 1 wood and 1 wool, a settler the same as a settlement, a crew 1 ore and 1 wool, and a harbor settlement 2 wheat and 2 ore.
- Council of Catan and Spice Farms The Council of Catan counts as a sea hex; deliveries unload there when one end of your ship touches an anchor.
- Mission Tracks and Bonus Tiles Each step on a mission track can earn the VPs shown beside its spaces.
- Explorers & Pirates for 5–6 Players With the E&P 5–6 extension, turns are paired players: player 1 has production, action and movement; player 2 has action and movement only…