Epic Game
Rise of IxDune: Imperium
The game ends at 12 VP instead of 10. The conflict deck has no Conflict I card: 5 random Conflict II cards on top of 5 Conflict III cards. Each player replaces one Dune, the Desert Planet with Control the Spice, draws 1 Intrigue card at the start, and begins with 5 troops in their garrison instead of 3.
With Immortality: Don't replace a starting card: put Control the Spice in your discard pile at the start instead.
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More Rise of Ix rules
- Rise of Ix — What It Adds
- Rise of Ix Board Spaces
- Units
- Dreadnoughts
- Dreadnought Control
- Tech Tiles
- Tech Discounts and Negotiators
- Shipping Track and Freighter
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