Clockwork rules
ExpansionRoot
Clockwork is an expansion for Root. Bot versions of the four base factions.
How Clockwork changes play
Clockwork Expansion
Automated opponents for solo, small or co-op games.
- Setup: for each bot choose a difficulty and 0 to 4 trait cards. Bots draw no cards.
- Setup: Mechanical Marquise 2.0: 25 warriors; the Keep in a random corner; a warrior in every clearing but the opposite corner, 2 in the Keep's; a sawmill, workshop and recruiter randomly in or next to the Keep's clearing (one per clearing); the rest on their tracks, leftmost spaces empty.
- Setup: Electric Eyrie: 20 warriors; a roost and 6 warriors in a random free corner (opposite another start if possible); the 2 Loyal Viziers in the rightmost Decree column; the other 6 roosts on the track, leftmost empty.
- Setup: Automated Alliance: 10 warriors, 3 bases in the Bases box, 10 sympathy tokens on the track.
- Setup: Vagabot: a bot character card, the pawn in the forest next to the most clearings, 1 quest face up for it alone, the R items under the ruins and 4 S items in its Satchel (3 for the Tinker).
- Clockwork bots: each turn a bot reveals an order card and follows its own faction steps.
All Clockwork rules (6)
- Clockwork Expansion 0, Electric Eyrie, Automated Alliance and Vagabot.
- How Bots Choose and Handle Cards A bot applies its action's own criteria first; ties go to the clearing with the highest priority number on the map (1 is highest), and…
- Mechanical Marquise 2.0 Birdsong: reveal an order and craft its item if it's in the supply.
- Electric Eyrie Birdsong: reveal and craft the order, add it to the Decree by suit, and place a roost if none is on the map.
- Automated Alliance Birdsong: reveal and craft the order, then Revolt unless the order is a bird card; if it didn't revolt, it spreads sympathy (Public Pity).
- Vagabot The Vagabot is not a warrior and can't be removed from the map.