Underworld rules
ExpansionRoot
Underworld is an expansion for Root. Underground Duchy, Corvid Conspiracy, Lake and Mountain maps.
How Underworld changes play
Underworld Expansion
Adds two factions and two maps.
- Setup: Underground Duchy: 20 warriors and 3 tunnels in supply, the Burrow board nearby. In a free corner (opposite another start if possible), 2 warriors and a tunnel, then 2 warriors in each adjacent clearing.
- Setup: Underground Duchy board: 3 citadels and 3 markets on their spaces, the 9 ministers face up as Unswayed, and the 9 crowns on their spaces.
- Setup: Corvid Conspiracy: 15 warriors and the 8 plot tokens face down in supply; 1 warrior in a clearing of each suit.
- Setup: Lake map: put the Ferry in the corner clearing that is also coastal. Mountain map: cover the 6 darker paths with closed path markers and put the Tower in the central clearing.
- New factions: the Underground Duchy (reach 8) and the Corvid Conspiracy (reach 3), plus the Lake map and the Mountain map.
Root rules it changes
- Reach & Player Count Underground Duchy has reach 8 and Corvid Conspiracy has reach 3.
All Underworld rules (11)
- Underworld Expansion The Underworld Expansion adds the Underground Duchy, the Corvid Conspiracy, a Lake map and a Mountain map. You need the base game.
- Underground Duchy The Duchy has reach 8. In Birdsong it places 1 warrior in the Burrow, plus one per warrior icon showing.
- The Burrow & Tunnels The Burrow is an unsuited clearing next to every clearing with a tunnel.
- Ministers & Sway Ministers are ranked squire, noble then lord.
- Duchy Minister Actions Foremole: reveal any card to build a citadel or market in any clearing you rule; Captain: battle; Marshal: move; Brigadier: two moves or…
- Price of Failure Whenever any number of Duchy buildings are removed, the Duchy returns its highest-ranked swayed minister (lord, then noble, then squire)…
- Corvid Conspiracy The Corvids have reach 3.
- Plot Tokens & Exposure There are 8 plot tokens, two each of Bomb, Snare, Extortion and Raid, one per clearing at most.
- Corvid Fine Points Each Plot action removes 1 Corvid warrior, plus 1 more for every plot already placed this turn.
- Lake Map On the Lake map the lake connects coastal clearings like a river and divides forests; a clearing touching the lake is coastal unless a…
- Mountain Map On the Mountain map, the 6 closed path markers cover the darker excavated paths, and clearings aren't adjacent across a closed path (it…