Marauder rules
ExpansionRoot
Marauder is an expansion for Root. Lord of the Hundreds, Keepers in Iron, hirelings.
How Marauder changes play
Marauder Expansion
Adds two factions and hirelings (4 in the box, 3 dealt per game).
- Setup: deal 3 hireling cards.
- Setup: Lord of the Hundreds: 20 warriors, the warlord and 6 strongholds in supply. In a free corner (opposite another start if possible), the warlord, 4 warriors and a stronghold. Put the 4 R items under the ruins if not done, and start with the Stubborn mood.
- Setup: Keepers in Iron: shuffle the 12 relics face down and put 1 in each forest. 15 warriors in supply: 4 in a free corner, 4 in an adjacent map-edge clearing.
- Setup: Keepers in Iron: spread the other relics among forests not next to your warriors, tuck a Faithful Retainer in each Retinue slot, and put the 3 waystations on your board.
- New factions: the Lord of the Hundreds (reach 9) and the Keepers in Iron (reach 8).
- Hirelings: the first player to reach 4, 8 and 12 points takes the matching marker, and with it a hireling.
Root rules it changes
- Reach & Player Count Lord of the Hundreds has reach 9 and Keepers in Iron has reach 8.
All Marauder rules (12)
- Marauder Expansion The Marauder Expansion adds Lord of the Hundreds, Keepers in Iron and 4 hirelings. It is for 2 to 6 players with the base game.
- Lord of the Hundreds The Hundreds have reach 9 and are led by the warlord, a warrior that cannot be removed outside battle.
- Warlord, Looting and Oppress The warlord is a warrior that can only be removed in battle and only moves on your turn.
- Hoard, Command & Prowess The Hoard has two tracks: Command (boots, sacks, coins) and Prowess (hammers, tea, swords, crossbows).
- Hundreds Moods Each Birdsong you replace your Mood with a different one that does not show an item in your Hoard.
- What Each Mood Does Bitter: in the warlord's battles, remove nearby mobs before rolling to add that many warriors.
- Keepers in Iron The Keepers have reach 8 and use relics from the forests.
- Relics, Delve & Recover Relics come in three types (figures, tablets, jewelry), valued 1 to 3 on the back.
- Keepers Fine Points Each Keeper warrior that moves may carry one relic with it.
- Hirelings At setup deal 3 hireling cards (flipping 1 to Demoted with 3 players, 2 with 4, all with 5 or more) and set markers on score spaces 4, 8…
- Hirelings Are Not Your Faction You treat hireling pieces as your own only for rule, and you can rule a clearing with hireling pieces alone.
- Hireling Setup and Limits Hirelings are set up counterclockwise from the last player, and a faction can't be played if its matching hireling is in play.