Fear
GeneralSpirit Island
The Fear pool starts with 4 markers per player. Each Fear generated moves one marker to the Generated Fear area; when the pool empties you earn the top Fear card face down, move the markers back, and carry over any excess Fear. Fear comes from Powers and from destroying Towns (1) and Cities (2).
See also
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Also answers
fear trackfear poolgenerate fear
More General rules
- Turn Structure
- Time Passes
- Presence
- Destroyed Presence
- Sacred Site
- Power Cards
- Elements
- Elemental Thresholds
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