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Spirit Island rules

Cooperative spirits defending an island from invaders.

Players
1–4 (co-operative; up to 6 with Jagged Earth)
Time
90–120 min
Ages
13+
Goal
Work together as Spirits of the island to drive off the Invaders. Generate Fear to make winning easier — before Blight, time or lost Presence defeats you.

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How to play Spirit Island

Setup

  1. Join one island board per player into one island, and add the Invaders, Dahan and Blight shown on each land (this starting Blight comes from the box, not the Blight card).
  2. Put the Invader board to one side. Make up the Invader deck on its Explore space: randomly take 3 of the 4 Stage I cards, 4 of the 5 Stage II and 5 of the 6 Stage III (box the rest), I on top, III at the bottom.
  3. Shuffle the Minor and Major Power decks separately and put them near the board, with room for a discard pile each.
  4. Put 4 Fear markers per player in the Fear pool, and deal 9 Fear cards into three groups of 3 (Terror Levels I, II, III).
  5. Place a random Blight card, Healthy side up (don't look at the back), and put the Blight it shows plus 1 more on it. Blight you add during play always comes off this card.
  6. Each player takes a Spirit panel, its 4 unique Power cards and the Presence and Single-Turn Effect markers of one colour, each on a different board, following the setup on the panel's back.
  7. Cover every dashed circle on both Presence tracks with your remaining Presence (the leftmost solid circles stay uncovered). You start with 0 Energy.
  8. Flip the first Invader card, Explore it, then move it to the Build space. (There's no Ravage card yet, so round 1 skips Ravage.)

A round at a glance

Everyone acts at the same time in every phase.

  1. Spirit Phase: grow, gain Energy, choose and pay for Power cards.
  2. Fast Powers: resolve Fast cards and Fast Innate Powers.
  3. Invader Phase: the Invaders Ravage, Build and Explore.
  4. Slow Powers: resolve Slow cards and Slow Innate Powers.
  5. Time Passes: discard played cards; damage heals; Elements reset.

Spirit Phase

  1. Growth: choose one Growth option on your panel and do all of it.
  2. Gain Energy equal to the highest number showing on your Energy track.
  3. Play cards up to your Card Plays number, paying their Energy now (even Slow ones) and gaining their Elements.

Invader Phase

  1. Blighted Island: only once the Blight card has flipped.
  2. Fear: resolve earned Fear cards in order, using the line for the current Terror Level.
  3. Ravage: Invaders in the Ravage card's terrain attack.
  4. Build: each land of that terrain with Invaders adds a City if it has more Towns than Cities, otherwise a Town.
  5. Explore: flip the next Invader card; add 1 Explorer to each land of that terrain that holds a Town or City, or is next to a Town, City or the Ocean.
  6. Advance: slide the Invader cards along one space.

Example: A Jungle card explored this turn Builds in Jungles next turn and Ravages them the turn after, so you can see trouble coming two turns ahead.

Ravage in detail

Fear & winning

Emptying the Fear pool earns a Fear card, and every 3 Fear cards raise the Terror Level. You win when:

How you lose

Concentrate on the lands on the Build and Ravage cards, and team up: most Spirits are far stronger combined with a neighbour than alone.

Expansion rules

Only needed if you play with the expansion named on each heading.

Branch & Claw Branch & Claw

Adds new tokens and an Event step to every Invader Phase.

Jagged Earth Jagged Earth

Adds 10 Spirits, 2 boards, 2 Adversaries, Badlands, Isolate and Aspects. Supports 1 to 6 players.

Feather & Flame Feather & Flame

New Spirits, an Adversary, Scenarios and Aspects, with no new rules systems.

Nature Incarnate Nature Incarnate

Needs the base game and Jagged Earth. Adds 8 Spirits and new tokens.

Horizons of Spirit Island Horizons

A standalone game for 1 to 3 players that is also compatible with the rest of the collection.

All Spirit Island rules (82)

General

Spirit Phase

Clarification

Invader Phase

Game End

Branch & Claw expansion

Jagged Earth expansion

Feather & Flame expansion

Nature Incarnate expansion

Horizons expansion

Expansions covered

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