The Strongholds rules
ExpansionSplendor
The Strongholds is an expansion for Splendor. The Sun Never Sets box.
How The Strongholds changes play
The Strongholds
Strongholds let you claim face-up cards so no one else can buy them, and conquer a card with all three.
- Setup: each player takes 3 Strongholds of one colour and puts them in their play area.
- After each purchase you must place or move one of your Strongholds onto a face-up card without an opponent's, or send back a lone opponent Stronghold.
- Take them back when you buy or reserve a card holding them.
- Occupation: only the player whose Strongholds sit on a card can buy or reserve it.
- Conquest: with all 3 of yours on one card, you may also buy it after your action.
Splendor rules it changes
- Turn Structure With the Strongholds, a Conquest purchase comes after your action and before the token limit check.
- Reserving a Card A card holding an opponent's Stronghold can't be reserved; reserving a card holding your own takes them back.
- Buying a Development Card After each purchase you must place, move or remove a Stronghold.
- Token Limit A Conquest purchase happens before this check.
All The Strongholds rules (4)
- Strongholds Each player has 3 Strongholds of one colour.
- Occupied Cards A card holding one or more Strongholds can only be bought or reserved by the player who placed those Strongholds.
- Conquest When all 3 of your Strongholds are on a single card, you may buy that card after your normal turn action by paying its usual cost, taking…
- Strongholds on Orient Cards Strongholds may be placed on Orient cards.