Prelude rules
ExpansionTerraforming Mars
Prelude is an expansion for Terraforming Mars.
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How Prelude changes play
Prelude
Every player gets a fast start from two Prelude cards, played before the game proper begins.
- Setup: shuffle the 7 new project cards into the project deck and the 5 new corporations into the corporation deck. The 35 Prelude cards form their own deck.
- Setup: deal 4 Prelude cards to each player, who keeps 2 (free) when choosing their corporation and cards.
- Setup: once corporations are played and cards paid for, each player in turn plays their 2 Preludes and discards the others.
- Also: the wild tag, a Prelude corporation variant, and 12 generations instead of 14 in solo.
Terraforming Mars rules it changes
- Tags Prelude adds a wild tag, which counts as a tag of your choice only when you perform an action, not in final scoring.
- Solo Game With Prelude you have 12 generations instead of 14.
All Prelude rules (5)
- Prelude Cards Each player is dealt 4 Prelude cards and keeps 2 of them, chosen at the same time as their corporation and project cards.
- When Preludes Are Played Preludes are played in an extra setup round, after all corporations have been played and starting cards paid for.
- Wild Tag Once played, a wild tag counts as a tag of your choice whenever you perform an action, for example to help claim a Milestone.
- Prelude Corporations Variant Variant: deal each player 1 corporation from Prelude and 1 from the other corporations.
- Solo With Prelude and Buffer Gas In a solo game with Prelude you have 12 generations to finish terraforming instead of 14.
Other Terraforming Mars expansions
All Terraforming Mars expansions
All Terraforming Mars rules and how to play · More about Terraforming Mars