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Barbarian Attack Scenario

Traders & BarbariansCATAN

Barbarians start on the 2 and 12 hexes and there's no robber (a 7 lets you steal from any player). Each time you build a settlement or city, roll 3 times (rerolling 7s and repeats) and put a barbarian on a coastal hex with each number; 3 conquer a hex, which stops producing, and buildings touching only conquered hexes give no VPs or port use. Knights come from the scenario's development cards (played when bought), move up to 3 edges (5 for 1 wheat) and win a hex at the end of the turn by outnumbering its barbarians. Every 2 prisoners score 1 VP and each knight lost gives 3 gold. You need 12 VPs to win.

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