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Knaves Item Actions

HomelandRoot

Dash (boot): move the Acting Captain up to twice, ignoring rule. Assault (sword): battle there and take every warrior hit as a Prisoner, each to a separate forest with no Prisoners; Skirmish (crossbow): move out of a forest, then battle there, ignoring the first hit taken. Nab (sack): battle there; if the Captain is hit, move it to an adjacent forest instead (removed if it can't), and if it isn't, it may move after the battle. Revel (tea): 1 Acclaim and 1 Skunk at the Captain (only the Skunk in a forest; 2 Skunks if Acclaim is already there); Gift (coin): 1 Acclaim and draw 1 (forest: just draw; Acclaim already there: draw 2). Serve (hammer): place 1 Acclaim; if one is already there, instead activate any matching Acclaim to craft, scoring listed points, each Acclaim once per turn.

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