Branch & Claw Fine Points
Branch & ClawSpirit Island
An Event's parts are separate actions, and you check for victory after each one; a Choice Event with no agreement takes its first option. A Spirit can't take the same pick-two Growth twice in a turn, and a Slow card stays Slow however early it's played. Moving Blight doesn't destroy Presence or cascade, and there's no limit on tokens in a land. Powers choose how damage to Dahan is split, but Events and Invaders destroy Dahan as efficiently as possible, and Health changes never take a piece below 1. With Branch & Claw, thematic boards are +1 Difficulty instead of +3.
See also
- Event Cards (the rule this clarifies)
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branch & claw fine pointsevent victory checkchoice event no agreementmoving blightpick two growthtoken limitthematic boards branch and claw
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