Game End Against MarsBot
If the game reaches generation 20 you lose at once. Otherwise, once the parameters are maxed, finish the generation; MarsBot places a final greenery for each track whose next space is a greenery action. Score as usual, except MarsBot scores nothing for its played cards, uses its reference card for awards, gets 1 VP for each space next to its Neural Instance tile that you don't occupy, and converts its leftover M€ to VP. Beat its score to win: a tie goes to MarsBot.
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More Automa rules
- Automa (MarsBot)
- MarsBot's Action Deck
- MarsBot's Turn
- MarsBot's Failed Action
- Your Cards Against MarsBot
- MarsBot Track Actions
- MarsBot Milestones and Awards on Tharsis
- Where MarsBot Places Tiles
All Terraforming Mars rules and how to play · More about Terraforming Mars