MarsBot with Prelude
Remove the Recession Prelude before you draw yours. MarsBot gets no Preludes; instead its first action deck has 3 extra project cards. A wild tag advances its least-advanced track (topmost if tied). You lose at once if the game reaches generation 18, and MarsBot's M€ convert at 1 VP per 8 M€ up to generation 10, then 7, 6, 5, 4, 3, 2 and 1 M€ per VP for generations 11 to 17.
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marsbot with preludemarsbot preluderecession preludemarsbot wild taggeneration 18
More Automa rules
- Automa (MarsBot)
- MarsBot's Action Deck
- MarsBot's Turn
- MarsBot's Failed Action
- Your Cards Against MarsBot
- MarsBot Track Actions
- MarsBot Milestones and Awards on Tharsis
- Where MarsBot Places Tiles
All Terraforming Mars rules and how to play · More about Terraforming Mars