Agora rules
Expansion7 Wonders Duel
Agora is an expansion for 7 Wonders Duel. Senators, Senate, Conspiracies.
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How Agora changes play
Agora
Senators let you place Influence in the Senate and control its Chambers.
- Setup: put the Senate board under the main board, a random Decree token in each of its 6 Chambers, and give each player 12 Influence cubes.
- Setup: add 5 Senators to Age I, 5 to Age II and 3 to Age III, after removing 3 per deck as usual; lay each Age out using the Player Aid card. Shuffle the Conspiracy cards as their own deck.
- Senator: recruit it like any card, for 1 coin per Senator you already own. Politicians give Senate actions; Conspirators place Influence or draw Conspiracies.
- Setup: shuffle Agora's 2 Wonders (Curia Julia, Knossos) and 2 Progress tokens (Corruption, Organized Crime) in with the base ones.
- Chamber: control it with strictly more Influence than your opponent, for its Decree and points at the end.
Political Supremacy
- Political Supremacy: control all 6 Chambers at any time to win at once.
7 Wonders Duel rules it changes
- Your Turn With Agora, you can also use an accessible structure card to prepare a Conspiracy, and recruit Senators like other cards.
- Construct a Building With Agora, you can recruit a Senator like any Age card by paying coins equal to the Senators you already own.
- Final Scoring With Agora, add 1 to 3 points for each Chamber you control.
- Winning the Game With Agora there is a fourth way to win: Political Supremacy, controlling all 6 Chambers of the Senate, which wins at once.
All Agora rules (17)
- Agora Agora adds Senators (Politicians and Conspirators), a Senate board with 6 Chambers, Conspiracy cards, 12 Influence cubes per player and…
- Agora Setup Prepare each Age deck as in the base game, removing 3 cards, then shuffle in Senators at random: 5 in Age I, 5 in Age II and 3 in Age III.
- Agora Wonders Curia Julia and Knossos join the Wonders draft. Each has one effect when you choose it in the draft and another when you build it.
- Agora Progress Tokens Agora adds 2 Progress tokens, shuffled in with the base ones. Corruption: from now on you recruit all Senators for free.
- Recruiting Senators You recruit a Senator like any Age card by paying its coin cost.
- Politicians A Politician gives Senate actions according to the blue cards in your city: 1 action with 0 or 1 blue cards, 2 with 2 or 3, and 3 with 4…
- Conspirators A Conspirator gives you one of two choices: place 1 Influence cube, or draw 2 Conspiracy cards and keep 1.
- The Senate and Chambers The Senate has 6 Chambers, 2 in each of 3 sections. Each has an Influence zone, a Decree zone and a Control zone.
- Decree Tokens Each Chamber has a Decree; its controller gets the effect.
- Conspiracies To prepare a Conspiracy, use an accessible structure card by placing it face down on a Conspiracy's preparation zone.
- Political Supremacy If you control all 6 Chambers of the Senate at any point in the game, you win the game at once. This overrides final scoring.
- Senate Actions: Place and Move Each Senate action is Place or Move, your choice.
- Conspiring and Preparing To Conspire, draw 2 Conspiracy cards, keep 1 face down and put the other on the top or bottom of the deck.
- Conspiracy Effects Conspiracies: place 1 cube anywhere; remove 1 opposing cube; gain 1 coin per cube of yours in the Senate; the opponent loses 1 coin per…
- Agora Military Tokens Agora's 4 Military tokens replace the base ones.
- Senator Symbols Besides their Senate actions, some Senators ignore one cost symbol on cards of their colour, cut Wonder costs by 1 resource of your…
- A Moved Decree After a Conspiracy moves a Decree, one Chamber holds 2 Decrees and gives both to its controller, and one holds none; that Chamber still…
Other 7 Wonders Duel expansions
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