The Catapult rules
ExpansionCarcassonne
The Catapult is an expansion for Carcassonne.
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How The Catapult changes play
The Catapult
- Setup: shuffle the 12 fair tiles in, put the catapult and measuring board nearby, and give each player one token of each type.
- Fair tile: after the player who drew it finishes their turn, they pick a token type and fling first, then everyone else flings the same type once each. Take the tokens back. Many groups leave this out.
- Token types: knock-out sends home every meeple the token touches, yours too, and knocked meeples can knock off others. Seduction: if it comes to rest on the map, swap one of your meeples (from supply or map) with the opponent meeple nearest the token. See Catapult Tokens.
- Target and catch: target scores 5 for the closest token resting on the fair tile; ties all score. Catch: players pair up as hurler and catcher, and the catcher hurls next; each throw awards 5 points.
All The Catapult rules (2)
- The Catapult After the player who drew a fair tile finishes their turn, a catapult round starts: they pick a token type and fling first, then everyone…
- Catapult Tokens Knock-out: meeples the token touches go home — your own too — and knocked meeples can knock off others in a chain.
Other Carcassonne expansions
- The River
- The Abbot
- Inns & Cathedrals
- Traders & Builders
- The Princess & the Dragon
- The Tower
- Abbey & Mayor
- The Count of Carcassonne
- Bridges, Castles & Bazaars
- Hills & Sheep
- Under the Big Top
All Carcassonne rules and how to play · More about Carcassonne