Hills & Sheep rules
ExpansionCarcassonne
Hills & Sheep is an expansion for Carcassonne.
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How Hills & Sheep changes play
Hills & Sheep
- Setup: shuffle the 18 new tiles in, put all 18 sheep and wolf tokens in the cloth bag, and give each player the shepherd of their colour.
- Shepherd: instead of a meeple, place it in a field on your new tile with no shepherd, then draw a token. A sheep stays beside it; a wolf goes back in the bag and the shepherd goes home.
- Flock: when you extend that field, after your meeple step choose one. Grow: draw a token; a wolf sends every sheep and shepherd there back. Guide: score 1 per sheep shown on the tokens, then return them and your shepherd.
- Hill tile: slide a face-down tile under it unseen, then place it as normal. If players tie on a feature, in final scoring too, the one with a meeple on its hill tile scores alone.
- Joined flocks: if shepherd fields join, their sheep form one flock; guiding scores it for every shepherd's owner and all the shepherds go home. A field fully enclosed by roads and cities is guided at once. Shepherds and sheep left at game end score nothing.
- Vineyards: a completed monastery scores 3 extra per vineyard on the 8 tiles around it.
Carcassonne rules it changes
- Meeples You also have a shepherd, which is not a meeple: you may place it in a field instead of a meeple.
- Majority & Ties on a Feature If tied players include one with a meeple on a hill tile of the feature, only that player scores (see Hills).
- Monasteries A completed monastery scores 3 more points for each vineyard on the 8 tiles around it.
- Final Scoring Shepherds and their sheep score nothing.
All Hills & Sheep rules (8)
- Hills & Sheep Expansion 9 adds 18 tiles with hills, vineyards and new field and city layouts, plus a shepherd for each player and a bag of 18 sheep and…
- Shepherds After placing a tile with a field, you may place your shepherd in a field on that tile instead of placing a meeple.
- Growing or Guiding the Flock When you place a tile that extends the field with your shepherd, do the normal meeple step first, then choose one: grow the flock or guide…
- Several Shepherds in One Field You can't place a shepherd in a field that has one, but two fields with shepherds can later be joined.
- Shepherds Score Nothing at Game End A shepherd scores only through its flock: it doesn't score for any other feature and isn't affected by any other scoring.
- Hills When you draw a hill tile, slide another face-down tile under it without looking, then place the hill as normal; you may put a meeple on…
- Vineyards When a monastery is completed and scored, it scores 3 extra points for each vineyard on the 8 tiles around it.
- Hills & Sheep with Other Expansions A large meeple, pig, barn or ringmaster can share a field with a shepherd with no effect; the dragon eats only the shepherd and flock on…
Other Carcassonne expansions
- The River
- The Abbot
- Inns & Cathedrals
- Traders & Builders
- The Princess & the Dragon
- The Tower
- Abbey & Mayor
- The Count of Carcassonne
- The Catapult
- Bridges, Castles & Bazaars
- Under the Big Top
All Carcassonne rules and how to play · More about Carcassonne