The Count of Carcassonne rules
ExpansionCarcassonne
The Count of Carcassonne is an expansion for Carcassonne.
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How The Count of Carcassonne changes play
The Count of Carcassonne
- Setup: box the start tile and lay the 12 city cards of Carcassonne side by side as the rulebook diagram shows, Count on the castle quarter. The city replaces the start tile, so the first land tile goes next to it. With the River, it flows away from the city.
- Quarters: at the end of your turn, if your tile made an opponent score and you scored nothing, you may put a meeple into a quarter and move the Count to any quarter.
- Moving out: when a feature scores, from the player left of the placer round to the placer, each may move all or none of their meeples from the matching quarter onto it before the majority is decided. No one may leave the quarter the Count is in.
- Matching quarters: castle for cities, blacksmith for roads, cathedral for monasteries, market for fields at game end.
All The Count of Carcassonne rules (2)
- The Count of Carcassonne Twelve city cards form the city of Carcassonne, replacing the start tile, with the Count on the castle quarter.
- Count of Carcassonne Details Meeples leave Carcassonne in no other way.
Other Carcassonne expansions
- The River
- The Abbot
- Inns & Cathedrals
- Traders & Builders
- The Princess & the Dragon
- The Tower
- Abbey & Mayor
- The Catapult
- Bridges, Castles & Bazaars
- Hills & Sheep
- Under the Big Top
All Carcassonne rules and how to play · More about Carcassonne