The Tower rules
ExpansionCarcassonne
The Tower is an expansion for Carcassonne.
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How The Tower changes play
The Tower
- Setup: shuffle the 18 tower-foundation tiles in. Tower floors each: 10 with 2 players, 9 with 3, 7 with 4, 6 with 5, 5 with 6; box the rest.
- Build: instead of a meeple, add one of your floors to any foundation or open tower. You may then capture one meeple (even your own, which returns to you) in reach: its own tile and as many tiles in each straight line as it is tall, over gaps and towers.
- Close: instead of a floor, place a meeple on top of an open tower to close it.
- Prisoners: two players holding each other's prisoners swap at once. Otherwise, on your turn, pay a captor 3 points (you need them) to buy one of yours back.
All The Tower rules (3)
- The Tower Instead of placing a meeple, you may add one of your tower floors to any tower foundation or open tower, then you may capture one meeple…
- Tower: What It Can't Capture A tower can't capture a pig, builder or barn, a meeple in the city of Carcassonne or in a castle, or any neutral figure or token (fairy…
- Tower Height and Prisoners An open tower can grow without limit. If several prisoners could be exchanged, their owners choose which.
Other Carcassonne expansions
- The River
- The Abbot
- Inns & Cathedrals
- Traders & Builders
- The Princess & the Dragon
- Abbey & Mayor
- The Count of Carcassonne
- The Catapult
- Bridges, Castles & Bazaars
- Hills & Sheep
- Under the Big Top
All Carcassonne rules and how to play · More about Carcassonne