MarsBot with Turmoil
All 7 MarsBot delegates start in the reserve, and MarsBot starts on 10 TR while you start on 20. Shuffle Party Politics (B20) into its first action deck and again after each Research phase. MarsBot ignores the ruling policy and the Ruling Party bonus, doesn't lose 1 TR in the Turmoil phase, gains 1 TR when it becomes Chairman, and never puts a delegate in the Lobby. Global Events affect only you and you make all choices; Revolution and Election are resolved as for solo. At game end you each score 1 VP per Party Leader and for the Chairman; for a harder game start it on 13 TR and/or put 1 or 2 of its delegates in random parties.
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More Automa rules
- Automa (MarsBot)
- MarsBot's Action Deck
- MarsBot's Turn
- MarsBot's Failed Action
- Your Cards Against MarsBot
- MarsBot Track Actions
- MarsBot Milestones and Awards on Tharsis
- Where MarsBot Places Tiles
All Terraforming Mars rules and how to play · More about Terraforming Mars