Final Scoring
ScoringCarcassonne
After the last tile, score every meeple still on the board: unfinished roads 1 point per tile; unfinished cities 1 per tile plus 1 per coat of arms; unfinished monasteries 1 plus 1 per surrounding tile; then fields, 3 points per completed city for the player with most farmers in each field. Majority rules apply to each feature as normal.
With Hills & Sheep: Shepherds and their sheep score nothing.
With Under the Big Top: First score the circus where the Big Top stands one last time; then each acrobat scores 5, and ringmasters score their extra points.
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final scoringend of game scoringscoring at the endwhat scores at the end of the gamehow do you score at the endincomplete featuresunfinished features
More Scoring rules
- How Scoring Works
- Completing a Feature
- Majority & Ties on a Feature
- Roads
- Unfinished Roads at Game End
- Cities
- Unfinished Cities at Game End
- Monasteries
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