Branch & Claw rules
ExpansionSpirit Island
Branch & Claw is an expansion for Spirit Island. Beasts, Disease, Wilds, Strife, Events.
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How Branch & Claw changes play
Branch & Claw
Adds new tokens and an Event step to every Invader Phase.
- Setup: add the Invader board extension and shuffle the Event deck onto it. A Blight card is now required. On each board put 1 Beasts in the lowest-numbered land with no printed Setup icons and 1 Disease in land 2.
- Events: draw 1 Event card each Invader Phase, except on the first turn.
- Tokens: Beasts, Disease (stops a Build), Wilds (stops an Explore) and Strife (an Invader with it deals no damage once, then loses that Strife).
Spirit Island rules it changes
- Invader Phase — Full Sequence With Branch & Claw, draw and resolve 1 Event card each Invader Phase, after any Blighted Island effect and before earned Fear cards.
- Ravage With Branch & Claw, an Invader with Strife deals 0 damage when Invaders damage Dahan or the land and loses one Strife.
- Build With Branch & Claw, if Invaders would Build in a land with Disease, remove one Disease from that land instead.
- Explore With Branch & Claw, if Invaders would Explore into a land with Wilds, remove one Wilds from that land instead.
- Blight Card & Blighted Island With Branch & Claw, playing with a Blight card is required.
All Branch & Claw rules (8)
- Branch & Claw Branch & Claw adds 2 Spirits, the France Adversary, Minor, Major and unique Power cards, Fear cards, Blight cards, 25 Event cards and four…
- Branch & Claw Setup Add the Invader board extension and put the shuffled Event deck on its Events space. Playing with a Blight card is now required.
- Beasts Beasts tokens have no effect of their own. Powers, Events and Fear cards that mention Beasts use them.
- Disease When Invaders would Build in a land with Disease, remove one Disease from that land instead.
- Wilds When Invaders would Explore into a land with Wilds, remove one Wilds from that land instead of adding the Explorer.
- Strife Strife sits on an individual Invader, not on the land, and can't be added where there are no Invaders.
- Event Cards Each Invader Phase, after any Blighted Island effect and before earned Fear cards, draw and resolve 1 Event card; on the first turn…
- Branch & Claw Fine Points An Event's parts are separate actions, and you check for victory after each one; a Choice Event with no agreement takes its first option.
Other Spirit Island expansions
All Spirit Island rules and how to play · More about Spirit Island