Delegates and the Lobby
TurmoilTerraforming Mars
Each player has 7 delegates: 1 starts in the Lobby and 6 in the Delegate Reserve. At the end of each generation, each spent Lobby delegate is replaced by a new one from the Reserve; with none left in your Reserve, you can't add a new one to the Lobby. Neutral delegates belong to no player but count as a separate player. At setup a neutral delegate sits in the Chairman seat and the rest wait in the Neutral Reserve.
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delegate reservehow many delegates do i havelobby delegateneutral delegates
More Turmoil rules
- Turmoil
- Lobbying
- Influence
- Party Leader and Chairman
- Dominant and Ruling Parties
- Global Events
- The Turmoil Phase
- New Government
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