Concordia rules
Expand across the Roman world with colonists and houses, and build a hand of cards that score at the end.
- Players
- 2–5
- Time
- about 90 min
- Ages
- 13+
- Goal
- Expand across the Roman world with colonists and houses, and build a hand of personality cards. At the end, each card scores for one god; the most victory points wins.
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How to play Concordia
Setup
Use the Italia map for 2–4 players or the Imperium map for 3–5.
- Cities: shuffle the city tokens and put them at random on the cities with the matching letter, then flip them to show their goods. Leave out the D tokens on the Italia map.
- Bonus markers: for each province, put a marker of its most valuable good (cloth 7, wine 6, tools 5, food 4, brick 3), goods side up, on that province's space in the bonus marker area at the top left of the board.
- Card deck: sort the personality cards for sale by Roman numeral and take out any numeral above the number of players (3 players: remove IV and V). Shuffle each numeral separately, stack them face down with I on top, then II and so on, and reveal the top 7.
- Your pieces: take your colour's 15 houses, 3 land and 3 sea colonists, a scoring marker on the track at 0, a storehouse and your 7 starting cards.
- Colonists: put 1 land and 1 sea colonist in Roma. The other 4 go in your storehouse, taking up 4 of its 12 spaces.
- Starting goods: take 2 food, 1 brick, 1 tool, 1 wine and 1 cloth into your storehouse.
- Money: pick a random start player. They take 5 sestertii, the second player 6, and so on.
- Praefectus Magnus: give it to the last player in turn order. Put the Concordia card near the board.
Your turn
Play clockwise. Each turn, lay 1 personality card from your hand on your discard pile and do its action:
- Architect: move your colonists, then build houses in cities next to them.
- Prefect: make one province produce goods, or collect the cash bonus.
- Colonist: place colonists in Roma or a city with your house, for 1 food and 1 tool each, or take money.
- Mercator: take 3 sestertii (5 if it was bought), then trade up to 2 kinds of goods with the bank.
- Tribune: take back all your played cards, with 1 sestertius per card beyond 3.
- Senator buys up to 2 cards from the display; Consul buys 1.
- Diplomat: copy the top card of another player's discard pile.
- Specialist: each of your houses in that city type produces 1.
- First Tribune (optional, recommended for a first game): an intermediate scoring the first time each player takes their cards back.
Cards only come back with the Tribune, so plan how many turns your hand lasts.
Moving and building
- Move: the Architect gives 1 step per colonist on the board, shared freely. Land colonists use brown lines, sea colonists blue.
- Build in any city next to your colonists, never in Roma, and only one house per city.
- House costs: 1 food in a brick city, otherwise 1 brick plus the city's good. Then coins: brick 1, food 2, tool 3, wine 4, cloth 5, times the houses there after yours.
Example: A wine city already has 2 houses. Yours makes 3, so you pay 1 brick, 1 wine and 12 sestertii (4 × 3).
Producing goods
- Producing: you take the province's bonus good, every house there produces 1 of its city's good, and the bonus marker flips to coins.
- Praefectus Magnus: its holder takes 2 bonus goods when producing, then passes it right.
- Storehouse: holds 12 colonists and goods in all.
Buying cards
- Price: the goods in the card's red field. A Senator also pays the goods under the card's spot in the display.
- Display: bought cards go to your hand, and the display refills to 7.
Final scoring
Every card in your hand and discard pile scores for its god:
- Vesta for wealth, Jupiter for houses in non-brick cities, Saturnus for provinces, Mercurius for kinds of goods produced, Mars for colonists, Minerva for houses in its city type.
Example: Two Jupiter cards with 9 houses in non-brick cities score 9 each: 18 VP.
Game end and winner
- Game end: when someone buys the last card from the display or builds their 15th house. They take the Concordia card (7 VP).
- Last turn: everyone else takes one more turn.
- Winner: most VP. Ties go to whoever holds the Praefectus Magnus, or would get it next.
Expansion rules
Only needed if you play with the expansion named on each heading.
Concordia Venus Venus
- Setup: on Hellas, leave out the D city tokens.
- Setup: individual play: use the column-marked cards; each player takes 8 starting cards.
- Setup: team play (4 or 6, partners opposite): use the double-circle cards; each player takes 7 starting cards and boxes one (first partner the Diplomat, second the Architect). Each team's partners get 5, 6 or 7 sestertii by team order; the start player takes the orange marker.
- Setup: in team play the second partner starts their two colonists in a city not next to the capital (a land-only or sea-only city takes two of that kind). On Gallia they place only the land colonist; the sea colonist waits in the Mediterranean.
Salsa Salsa
- Setup: follow the forum tableau's back: lay out its 4 forum cards and give each player one patrician. On Byzantium or Hispania, start in that board's start city.
Britannia & Germania Britannia & Germania
- Setup: Britannia: leave out the A tokens; start a land colonist in Londinium and a sea colonist in Portus Itius.
- Setup: Germania: after the usual setup put the remaining bonus markers at random on the Roman castles, goods up, leaving 2 out; start a land colonist in Basilia and a sea colonist in Colonia Agrippina.
Gallia & Corsica Gallia & Corsica
- Setup: Gallia: leave out the D tokens; start a land colonist in Lutetia and put a sea colonist beside the GALLIA lettering in the Mediterranean. Corsica: leave out the C tokens; start both colonists in Aleria.
Aegyptus & Creta Aegyptus & Creta
- Setup: Aegyptus: leave out the B tokens; a food bonus marker in Kush; start both colonists in Memphis. Creta: leave out the C tokens; leave the "?" bonus square empty; start both colonists in Knossos. Use the separate card display.
Balearica Balearica & Cyprus / Italia
- Setup: Balearica: leave out the B tokens; each player puts a sea colonist on each starting space between the islands and the other 4 colonists in the storehouse.
- Setup: fish market (any board): 1 fish on each bonus marker spot instead of markers, the rest as a supply; the last player takes the Praefectus Piscatus; fish-market board beside the board, side of your choice. Cyprus: capital Antiochia; separate card display.
Roma & Sicilia Roma & Sicilia
- Setup: Roma: city tokens by the mini-map; a land colonist on the oval start space and a sea colonist in Ostia.
- Setup: Sicilia: start in Syracusae; use the rounded bonus markers; 3 special volcano markers in row 2 and 3 "no building" markers in row 3.
- Setup: Sicilia volcano tiles: shuffle the 12 province tiles with 0/3/6/9 neutral ones (2/3/4/5 players); draw 3/2/1/0 before play: province tiles go in their column, neutral ones are set aside (2 players: a province's third tile is redrawn).
Solitaria Solitaria
- Setup: stack the Solitaria cards with I on top of II and display 7; Contrarius takes his 5 scarlet cards plus the first specialist in the display (then refill it), his 15 houses, 6 colonists and his scoring marker on 0.
- Setup: you place 1 land and 1 sea colonist in the capital as usual, and take 4 colonists in your storehouse with 6 goods (one each of four types, two of one), the 7 turquoise cards and 6 sestertii.
- Setup: choose a difficulty (Standard, Veteran or Expert) and place Contrarius's starting pieces and your starting VP for it.
All Concordia rules (83)
General
- Components
- Turn Structure
- Personality Cards
- Land and Sea Colonists
- Roma
- Provinces and Bonus Markers
- Praefectus Magnus
- Value of Goods
- The Card Display
- Storehouse
- Running Out of Goods and Coins
Actions
- Architect
- House Costs
- Prefect
- Colonist
- Tribune
- Intermediate Scoring
- Mercator
- Senator
- Consul
- Diplomat
- Specialists
Clarification
- Architect Movement Steps Are Shared
- Moving Through Occupied Lines
- Coin Cost Rises With More Houses
- One House Per City, Never in Roma
- Prefect Works on Any Active Province
- Prefect Cash Bonus
- Praefectus Magnus and the Cash Bonus
- Six Colonists Maximum
- Tribune Sestertii Count the Tribune
- Mercator Trades Only Two Types of Goods
- Senator Pays More Than the Consul
- Cards the Diplomat Can't Copy
- Storehouse Full
- No Trading Between Players
- Buying the Last Display Card
- Each God Card Scores Separately
Scoring
- Game End
- Concordia Card
- Final Scoring
- Vesta Scoring
- Jupiter Scoring
- Saturnus Scoring
- Mercurius Scoring
- Mars Scoring
- Minerva Scoring
- Winning and Ties
Variant
Venus expansion
- Concordia Venus
- Venus Scoring
- Magister and Double-Choice Cards
- Venus Team Play
- Praetor, Proconsul and Legatus
- Team Play Limits
- Ionium Board
Salsa expansion
- Concordia Salsa
- Salt and Salt Cities
- How Salt Cities Score
- Forum Cards
- When Forum Cards Can Be Used
- Forum Card Auction (Expert)
Britannia & Germania expansion
Gallia & Corsica expansion
Aegyptus & Creta expansion
Balearica & Cyprus / Italia expansion
Roma & Sicilia expansion
Solitaria expansion
- Solitaria
- Contrarius's Reactions
- Where Contrarius Builds
- Solitaria Difficulty and Campaign
- Solitaria with Expansions and Two Players
Expansions covered
- Venus team play, Hellas and Ionium
- Salsa salt, forum cards, Byzantium and Hispania
- Britannia & Germania
- Gallia & Corsica
- Aegyptus & Creta
- Balearica & Cyprus / Italia fish market
- Roma & Sicilia
- Solitaria solo opponent