On the Brink rules
ExpansionPandemic
On the Brink is an expansion for Pandemic. Roles, events, Virulent Strain, Mutation, Bio-Terrorist.
How On the Brink changes play
On the Brink
Adds a 5th player, new roles and events, and three optional challenges.
- New roles: Archivist, Containment Specialist, Epidemiologist, Field Operative, Generalist and Troubleshooter, plus 8 new events.
- Legendary: the expansion's Epidemic card allows a 7-Epidemic game.
- Setup: with 5 players, give the 5th player a Role card and a Reference card; everyone starts with 2 Player cards.
- Setup: Legendary: add the expansion's Epidemic card for 7 Epidemics and split the Player Deck into 7 piles.
- Setup: Virulent Strain: shuffle the Virulent Strain Epidemic cards and use as many as your difficulty, instead of regular Epidemics.
- Setup: Bio-Terrorist: 2 Event cards per player, counting the Bio-Terrorist, who takes a Location Pad and keeps the black pawn off the board. After the first 9 cities, they draw 2 Infection cards and secretly record a starting city.
- Challenges: Virulent Strain, Mutation (a 5th, purple disease) and the Bio-Terrorist.
- Bio-Terrorist: each Bio-Terrorist turn comes after another player's turn; the team can capture the Bio-Terrorist when spotted.
Winning with Mutation
- Mutation win: cure all 5 diseases, or cure the 4 regular ones with no purple cubes on the board. The purple cure has its own cost.
Pandemic rules it changes
- Components On the Brink adds 6 roles, 8 events, Virulent Strain Epidemic cards and the Mutation and Bio-Terrorist materials.
- Hand Limit The Archivist has a hand limit of 8.
- Epidemic Cards With Virulent Strain, Virulent Strain Epidemic cards add a strain effect to the normal Epidemic steps.
- Event Cards On the Brink adds 8 more Event cards to the Player Deck.
- Roles On the Brink adds 6 roles to the pool: Archivist, Containment Specialist, Epidemiologist, Field Operative, Generalist and Troubleshooter.
- How the Game Ends With Mutation, the team wins by curing all 5 diseases, or the 4 regular ones with no purple cubes left on the board.
- Winning With Mutation, you need all 5 cures, or the 4 regular cures and no purple cubes on the board.
- You Don't Need to Eradicate Anything to Win With Mutation, you can instead win by curing the 4 regular diseases and having no purple cubes left on the board.
All On the Brink rules (26)
- On the Brink On the Brink adds 6 roles, 8 Event cards, a 5-player option and a 7-Epidemic Legendary difficulty using the expansion's Epidemic card.
- Archivist The Archivist has a hand limit of 8.
- Containment Specialist When the Containment Specialist enters a city with 2 or more disease cubes of the same colour, they remove 1 of them.
- Epidemiologist Once per turn, on their own turn and as an action, the Epidemiologist may take any City card (it need not match the city) from another…
- Field Operative Once per turn, as an action, the Field Operative moves 1 disease cube from their city onto their Role card.
- Generalist The Generalist may do up to 5 actions each turn instead of 4.
- Troubleshooter At the start of their turn, the Troubleshooter looks at as many top Infection cards as the current Infection Rate, then puts them back in…
- Borrowed Time The player who plays Borrowed Time takes 2 extra actions this turn. It can't help a player who is already in their draw step.
- Commercial Travel Ban The Infection Rate is 1 until the current player's next turn begins.
- Mobile Hospital This turn, remove 1 disease cube from each city the current player drives or ferries to.
- New Assignment Choose a player, who swaps their Role card with any one of the unused roles.
- Rapid Vaccine Deployment Play it immediately after a Discover a Cure action.
- Remote Treatment Remove 2 disease cubes from the board.
- Re-examined Research Choose a player. That player may draw any 1 City card from the Player Discard Pile.
- Special Orders This turn, the player may spend actions to move 1 other pawn as if it were their own.
- Virulent Strain Shuffle the Virulent Strain Epidemic cards face down and use as many as your difficulty level, in place of the regular Epidemics.
- Virulent Strain Effect Cards Chronic Effect: when an Infection draws a Strain city with no Strain cubes, place 2 (otherwise 1); Complex Molecular Structure: curing the…
- Virulent Strain Interactions Mobile Hospital lifts Government Interference in cities its player is in or enters.
- Mutation Mutation adds a 5th, purple disease with 12 cubes, 2 Mutation cards and 3 Mutation events.
- Mutation Setup and Cards Shuffle the 3 Mutation Events into the Player Deck after dealing hands, and after the first 9 infections put the 2 Mutation!
- Infecting Purple Cities When an Infection card hits a city that has a purple cube, add 1 purple cube as well as its own colour (unless that colour is eradicated).
- Curing the Mutation The purple disease is cured with 5 City cards of any colour, at least 1 of which shows a city holding a purple cube.
- Bio-Terrorist In the Bio-Terrorist challenge (3 or 4 players), one player secretly plays against the team, spreading the purple disease.
- Bio-Terrorist Turn The Bio-Terrorist takes a turn after each other player's turn: 2 actions plus 1 free Drive/Ferry, with every move recorded on the Location…
- Spotting and Capturing the Bio-Terrorist Whenever the Bio-Terrorist shares a city with another pawn, they are spotted and put their black pawn on the board; it comes off when they…
- Bio-Terrorist: Purple and Etiquette He secretly writes his starting city once the first player is chosen and he has looked at his 2 Infection cards.