State of Emergency rules
ExpansionPandemic
State of Emergency is an expansion for Pandemic. Quarantines, Hinterlands, Superbug.
How State of Emergency changes play
State of Emergency
5 new roles, 7 new events, Quarantine markers and three optional challenges. When trying a new challenge, the rulebook suggests 1 fewer Epidemic card.
- Setup: use 2 Event cards per player instead of the base number.
- Quarantine markers each block the next 2 cube placements in their city.
- Setup: Emergency Events: shuffle the 10 face down, use as many as Epidemic cards and put 1 in each Player card pile with its Epidemic.
- Setup: Hinterlands: the boards beside the main board, the 18 coloured disks on the cities linked to the 4 spaces, and the die on the Infection Deck. When infecting the first 9 cities, add 1 matching cube to each Hinterlands space.
- Setup: Superbug: 24 purple cubes, the vaccine doses and 4 vaccine factories in the supply, 4 Quarantine markers (6 with the Colonel), a Superbug Reference card each and the Superbug Medic if the Medic is used. Use as many Superbug Bonus cards as Epidemics.
- Challenges: Emergency Events, Hinterlands (roll the Hinterlands die each turn) and the Superbug (which needs Quarantines; see the Superbug Infection card).
Superbug: cure and vaccinate
- Cure the Superbug at a research station; that station becomes a vaccine factory.
- Vaccine: each factory makes doses; spend 1 dose to clear all purple cubes from your city. Treat Disease never removes purple.
Winning with the Superbug
- Superbug win: cure all 5 diseases and eradicate the Superbug. Losing works as in the base game.
Pandemic rules it changes
- Components State of Emergency adds 5 roles, 7 events, 10 Emergency Events, Hinterlands boards and die, vaccine factories and doses, Quarantine markers, purple Superbug cubes, Superbug Infection cards and 8…
- Treat Disease Treat Disease can never remove purple Superbug cubes.
- Hand Limit The Limited Options Emergency Event lowers everyone's hand limit to 6.
- Epidemic Cards An Emergency Event drawn together with an Epidemic is resolved first.
- Eradication With Hinterlands, all cubes of that colour must also be gone from the Hinterlands board.
- Event Cards State of Emergency adds 7 Event cards, and you use 2 Event cards per player.
- Roles State of Emergency adds the Colonel, Gene Splicer, First Responder and Pharmacist; the Veterinarian is used only with Hinterlands.
- How the Game Ends With the Superbug, the team must cure all 5 diseases and eradicate the purple Superbug.
- Winning With the Superbug, you must cure all 5 diseases and eradicate the purple Superbug.
- You Don't Need to Eradicate Anything to Win With the Superbug, eradicating the purple disease is required to win.
All State of Emergency rules (20)
- State of Emergency State of Emergency adds 5 roles, 7 Event cards and 3 optional challenges: Emergency Events, Hinterlands and Superbug.
- Colonel The Colonel is used only with Quarantines; add 2 more markers to the supply (6 in all).
- Gene Splicer At a research station in a city of the colour being cured, the Gene Splicer can discover a cure by discarding 2 City cards of the cure…
- First Responder The First Responder can move to any research station as an action.
- Pharmacist The Pharmacist can reveal City cards to treat disease in those cities as actions.
- Veterinarian The Veterinarian is used only in the Hinterlands challenge.
- State of Emergency Events Advance Team: until your next turn, ignore 1 outbreak (the card stays in front of you, outside your hand limit).
- Quarantines Set up 4 Quarantine markers in the supply (6 with the Colonel).
- What Counts as a Quarantine Placement A chain of outbreaks that places cubes in a quarantined city counts as one placement, and so do two different colours placed there at once.
- Emergency Events Shuffle the 10 Emergency Events and use as many as Epidemic cards, putting 1 in each pile of the Player Deck.
- Emergency Event Effects CDC Planes Grounded (continuing): no Direct, Charter or Shuttle Flights and no Airlift. Limited Options (continuing): hand limit 6.
- Hinterlands The Hinterlands boards sit beside the main board; each space gets 1 cube of its colour when the first 9 cities are infected.
- Hinterlands Die Before drawing Infection cards, roll the Hinterlands die once.
- Hinterlands Fine Points Two players in a Hinterlands space may give or take a City card of that space's colour.
- Superbug The Superbug is a 5th, purple disease with 24 cubes.
- Superbug Infection Card A Superbug Infection card does not count as an Infection draw: draw another card.
- Curing the Superbug To cure the Superbug, discard 5 City cards at a research station, at least 2 from cities with purple cubes.
- Vaccine After the purple cure, each vaccine factory makes 1 dose at the end of every player's turn.
- Vaccine Factory Fine Points Shuttle Flights may run between a factory and a research station, or between two factories, but you can't Discover a Cure at a factory.
- Winning with the Superbug With the Superbug, you must cure all 5 diseases and eradicate the purple disease, with no purple cubes left on the board or the Hinterlands.